In addition, when the target wakes up, it takes 3d6 psychic damage. On a failed save, echoes of the phantasmal Monstrosity spawn a Nightmare that lasts the Duration of the target's sleep and prevents the target from gaining any benefit from that rest. If you do, the messenger can deliver a Message of no more than ten words and then the target must make a Wisdom saving throw. You can make the messenger appear monstrous and terrifying to the target. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams. The target recalls the dream perfectly upon waking. The messenger can emerge from the trance at any time, Ending the Effect of the spell early. The messenger can also shape the Environment of the dream, creating landscapes, Objects, and other images. If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the Duration of the spell. While in the trance, the messenger is aware of his or her surroundings, but can't take Actions or move. You, or a willing creature you touch, enters a trance state, Acting as a messenger. Creatures that don't sleep, such as elves, can't be contacted by this spell. The target must be on the same plane of existence as you. Easily translate text or start voice-to-voice conversations in over 100 languages.
Choose a creature known to you as the target of this spell. iTranslate is the leading free translator / traductor and dictionary app.